c8195ebc4a22dd5a3df4fb4caa70885601aede92
- Author
- outfoxxed <outfoxxed@outfoxxed.me>
- Committer
- outfoxxed <outfoxxed@outfoxxed.me>
- Date
Message
ensure blurFB exists before usage in tab renderer
Diff
1diff --git a/src/render.cpp b/src/render.cpp
2index a557a1777a65e2cac7b719f22ebe5aa1b26f2558..73b9a427260b0d23dd6302cdb6ff88ee892785f4 100644
3--- a/src/render.cpp
4+++ b/src/render.cpp
5@@ -46,7 +46,10 @@ void Hy3Render::renderTab(
6
7 if (blur) {
8 blurTex = rdata.pCurrentMonData->blurFB.getTexture();
9+ if (!blurTex) blur = false;
10+ }
11
12+ if (blur) {
13 glActiveTexture(GL_TEXTURE0);
14 glBindTexture(blurTex->m_iTarget, blurTex->m_iTexID);
15 glUniform1i(shader.blurTex, 0);