c8195ebc4a22dd5a3df4fb4caa70885601aede92

Author
outfoxxed <outfoxxed@outfoxxed.me>
Committer
outfoxxed <outfoxxed@outfoxxed.me>
Date

Message

ensure blurFB exists before usage in tab renderer

Diff

 1diff --git a/src/render.cpp b/src/render.cpp
 2index a557a1777a65e2cac7b719f22ebe5aa1b26f2558..73b9a427260b0d23dd6302cdb6ff88ee892785f4 100644
 3--- a/src/render.cpp
 4+++ b/src/render.cpp
 5@@ -46,7 +46,10 @@ void Hy3Render::renderTab(
 6 
 7 	if (blur) {
 8 		blurTex = rdata.pCurrentMonData->blurFB.getTexture();
 9+		if (!blurTex) blur = false;
10+	}
11 
12+	if (blur) {
13 		glActiveTexture(GL_TEXTURE0);
14 		glBindTexture(blurTex->m_iTarget, blurTex->m_iTexID);
15 		glUniform1i(shader.blurTex, 0);