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process_clicky.c

3666 bytes
  1#include "process_clicky.h"
  2#include "audio.h"
  3#include "eeconfig.h"
  4#include <stdlib.h>
  5
  6#ifdef AUDIO_CLICKY
  7
  8#    ifndef AUDIO_CLICKY_DELAY_DURATION
  9#        define AUDIO_CLICKY_DELAY_DURATION 1
 10#    endif // !AUDIO_CLICKY_DELAY_DURATION
 11#    ifndef AUDIO_CLICKY_FREQ_DEFAULT
 12#        define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
 13#    endif // !AUDIO_CLICKY_FREQ_DEFAULT
 14#    ifndef AUDIO_CLICKY_FREQ_MIN
 15#        define AUDIO_CLICKY_FREQ_MIN 65.0f
 16#    endif // !AUDIO_CLICKY_FREQ_MIN
 17#    ifndef AUDIO_CLICKY_FREQ_MAX
 18#        define AUDIO_CLICKY_FREQ_MAX 1500.0f
 19#    endif // !AUDIO_CLICKY_FREQ_MAX
 20#    ifndef AUDIO_CLICKY_FREQ_FACTOR
 21#        define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
 22#    endif // !AUDIO_CLICKY_FREQ_FACTOR
 23#    ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
 24#        define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
 25#    endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
 26
 27float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
 28float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
 29
 30// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
 31float clicky_song[][2] = {{0.0f, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
 32
 33extern audio_config_t audio_config;
 34
 35#    ifndef NO_MUSIC_MODE
 36extern bool music_activated;
 37extern bool midi_activated;
 38#    endif // !NO_MUSIC_MODE
 39
 40void clicky_play(void) {
 41#    ifndef NO_MUSIC_MODE
 42    if (music_activated || midi_activated || !audio_config.enable) return;
 43#    endif // !NO_MUSIC_MODE
 44    clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
 45    clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
 46    PLAY_SONG(clicky_song);
 47}
 48
 49void clicky_freq_up(void) {
 50    float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
 51    if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
 52        clicky_freq = new_freq;
 53    }
 54}
 55
 56void clicky_freq_down(void) {
 57    float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
 58    if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
 59        clicky_freq = new_freq;
 60    }
 61}
 62
 63void clicky_freq_reset(void) {
 64    clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
 65}
 66
 67void clicky_toggle(void) {
 68    audio_config.clicky_enable ^= 1;
 69    eeconfig_update_audio(audio_config.raw);
 70}
 71
 72void clicky_on(void) {
 73    audio_config.clicky_enable = 1;
 74    eeconfig_update_audio(audio_config.raw);
 75}
 76
 77void clicky_off(void) {
 78    audio_config.clicky_enable = 0;
 79    eeconfig_update_audio(audio_config.raw);
 80}
 81
 82bool is_clicky_on(void) {
 83    return (audio_config.clicky_enable != 0);
 84}
 85
 86bool process_clicky(uint16_t keycode, keyrecord_t *record) {
 87    if (keycode == QK_AUDIO_CLICKY_TOGGLE && record->event.pressed) {
 88        clicky_toggle();
 89    }
 90
 91    if (keycode == QK_AUDIO_CLICKY_ON && record->event.pressed) {
 92        clicky_on();
 93    }
 94    if (keycode == QK_AUDIO_CLICKY_OFF && record->event.pressed) {
 95        clicky_off();
 96    }
 97
 98    if (keycode == QK_AUDIO_CLICKY_RESET && record->event.pressed) {
 99        clicky_freq_reset();
100    }
101
102    if (keycode == QK_AUDIO_CLICKY_UP && record->event.pressed) {
103        clicky_freq_up();
104    }
105    if (keycode == QK_AUDIO_CLICKY_DOWN && record->event.pressed) {
106        clicky_freq_down();
107    }
108
109    if (audio_config.enable && audio_config.clicky_enable) {
110        if (record->event.pressed) {                                 // Leave this separate so it's easier to add upstroke sound
111            if (keycode != QK_AUDIO_ON && keycode != QK_AUDIO_OFF) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
112                clicky_play();
113            }
114        }
115    }
116    return true;
117}
118
119#endif // AUDIO_CLICKY