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process_key_lock.c

6599 bytes
  1/* Copyright 2017 Fredric Silberberg
  2 *
  3 * This program is free software: you can redistribute it and/or modify
  4 * it under the terms of the GNU General Public License as published by
  5 * the Free Software Foundation, either version 2 of the License, or
  6 * (at your option) any later version.
  7 *
  8 * This program is distributed in the hope that it will be useful,
  9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 11 * GNU General Public License for more details.
 12 *
 13 * You should have received a copy of the GNU General Public License
 14 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 15 */
 16
 17#include <inttypes.h>
 18#include <stdint.h>
 19#include "process_key_lock.h"
 20
 21#define BV_64(shift) (((uint64_t)1) << (shift))
 22#define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : ((code) < 0x80) ? key_state[1] : ((code) < 0xC0) ? key_state[2] : key_state[3])
 23#define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : ((code) < 0x80) ? (code)-0x40 : ((code) < 0xC0) ? (code)-0x80 : (code)-0xC0)
 24#define KEY_STATE(code) (GET_KEY_ARRAY(code) & BV_64(GET_CODE_INDEX(code))) == BV_64(GET_CODE_INDEX(code))
 25#define SET_KEY_ARRAY_STATE(code, val) \
 26    do {                               \
 27        switch (code) {                \
 28            case 0x00 ... 0x3F:        \
 29                key_state[0] = (val);  \
 30                break;                 \
 31            case 0x40 ... 0x7F:        \
 32                key_state[1] = (val);  \
 33                break;                 \
 34            case 0x80 ... 0xBF:        \
 35                key_state[2] = (val);  \
 36                break;                 \
 37            case 0xC0 ... 0xFF:        \
 38                key_state[3] = (val);  \
 39                break;                 \
 40        }                              \
 41    } while (0)
 42#define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | BV_64(GET_CODE_INDEX(code))))
 43#define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(BV_64(GET_CODE_INDEX(code))))
 44#define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
 45
 46// Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
 47uint64_t key_state[4] = {0x0, 0x0, 0x0, 0x0};
 48bool     watching     = false;
 49
 50// Translate any OSM keycodes back to their unmasked versions.
 51static inline uint16_t translate_keycode(uint16_t keycode) {
 52    if (keycode > QK_ONE_SHOT_MOD && keycode <= QK_ONE_SHOT_MOD_MAX) {
 53        return keycode ^ QK_ONE_SHOT_MOD;
 54    } else {
 55        return keycode;
 56    }
 57}
 58
 59void cancel_key_lock(void) {
 60    watching = false;
 61    UNSET_KEY_STATE(0x0);
 62}
 63
 64bool process_key_lock(uint16_t *keycode, keyrecord_t *record) {
 65    // We start by categorizing the keypress event. In the event of a down
 66    // event, there are several possibilities:
 67    // 1. The key is not being locked, and we are not watching for new keys.
 68    //    In this case, we bail immediately. This is the common case for down events.
 69    // 2. The key was locked, and we need to unlock it. In this case, we will
 70    //    reset the state in our map and return false. When the user releases the
 71    //    key, the up event will no longer be masked and the OS will observe the
 72    //    released key.
 73    // 3. QK_LOCK was just pressed. In this case, we set up the state machine
 74    //    to watch for the next key down event, and finish processing
 75    // 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
 76    //    we will send the key down event to the os, and set the key_state for that
 77    //    key to mask the up event.
 78    // 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
 79    //    the user pressed a key that we cannot "lock", as it's a series of keys,
 80    //    or a macro invocation, or a layer transition, or a custom-defined key, or
 81    //    or some other arbitrary code. In this case, we bail immediately, reset
 82    //    our watch state, and return true.
 83    //
 84    // In the event of an up event, there are these possibilities:
 85    // 1. The key is not being locked. In this case, we return true and bail
 86    //    immediately. This is the common case.
 87    // 2. The key is being locked. In this case, we will mask the up event
 88    //    by returning false, so the OS never sees that the key was released
 89    //    until the user pressed the key again.
 90
 91    // We translate any OSM keycodes back to their original keycodes, so that if the key being
 92    // one-shot modded is a standard keycode, we can handle it. This is the only set of special
 93    // keys that we handle
 94    uint16_t translated_keycode = translate_keycode(*keycode);
 95
 96    if (record->event.pressed) {
 97        // Non-standard keycode, reset and return
 98        if (!(IS_STANDARD_KEYCODE(translated_keycode) || translated_keycode == QK_LOCK)) {
 99            watching = false;
100            return true;
101        }
102
103        // If we're already watching, turn off the watch.
104        if (translated_keycode == QK_LOCK) {
105            watching = !watching;
106            return false;
107        }
108
109        if (IS_STANDARD_KEYCODE(translated_keycode)) {
110            // We check watching first. This is so that in the following scenario, we continue to
111            // hold the key: QK_LOCK, KC_F, QK_LOCK, KC_F
112            // If we checked in reverse order, we'd end up holding the key pressed after the second
113            // KC_F press is registered, when the user likely meant to hold F
114            if (watching) {
115                watching = false;
116                SET_KEY_STATE(translated_keycode);
117                // We need to set the keycode passed in to be the translated keycode, in case we
118                // translated a OSM back to the original keycode.
119                *keycode = translated_keycode;
120                // Let the standard keymap send the keycode down event. The up event will be masked.
121                return true;
122            }
123
124            if (KEY_STATE(translated_keycode)) {
125                UNSET_KEY_STATE(translated_keycode);
126                // The key is already held, stop this process. The up event will be sent when the user
127                // releases the key.
128                return false;
129            }
130        }
131
132        // Either the key isn't a standard key, or we need to send the down event. Continue standard
133        // processing
134        return true;
135    } else {
136        // Stop processing if it's a standard key and we're masking up.
137        return !(IS_STANDARD_KEYCODE(translated_keycode) && KEY_STATE(translated_keycode));
138    }
139}