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process_tap_dance.c

6724 bytes
  1/* Copyright 2016 Jack Humbert
  2 *
  3 * This program is free software: you can redistribute it and/or modify
  4 * it under the terms of the GNU General Public License as published by
  5 * the Free Software Foundation, either version 2 of the License, or
  6 * (at your option) any later version.
  7 *
  8 * This program is distributed in the hope that it will be useful,
  9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 11 * GNU General Public License for more details.
 12 *
 13 * You should have received a copy of the GNU General Public License
 14 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 15 */
 16
 17#include "process_tap_dance.h"
 18#include "quantum.h"
 19#include "action_layer.h"
 20#include "action_tapping.h"
 21#include "action_util.h"
 22#include "timer.h"
 23#include "wait.h"
 24#include "keymap_introspection.h"
 25
 26static uint16_t active_td;
 27static uint16_t last_tap_time;
 28
 29void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
 30    tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
 31
 32    if (state->count == 2) {
 33        register_code16(pair->kc2);
 34        state->finished = true;
 35    }
 36}
 37
 38void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) {
 39    tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
 40
 41    register_code16(pair->kc1);
 42}
 43
 44void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) {
 45    tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
 46
 47    if (state->count == 1) {
 48        wait_ms(TAP_CODE_DELAY);
 49        unregister_code16(pair->kc1);
 50    } else if (state->count == 2) {
 51        unregister_code16(pair->kc2);
 52    }
 53}
 54
 55void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) {
 56    tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
 57
 58    if (state->count == 2) {
 59        layer_move(pair->layer);
 60        state->finished = true;
 61    }
 62}
 63
 64void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) {
 65    tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
 66
 67    if (state->count == 1) {
 68        register_code16(pair->kc);
 69    } else if (state->count == 2) {
 70        pair->layer_function(pair->layer);
 71    }
 72}
 73
 74void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) {
 75    tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
 76
 77    if (state->count == 1) {
 78        wait_ms(TAP_CODE_DELAY);
 79        unregister_code16(pair->kc);
 80    }
 81}
 82
 83static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) {
 84    if (fn) {
 85        fn(state, user_data);
 86    }
 87}
 88
 89static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action) {
 90    action->state.count++;
 91    action->state.weak_mods = get_mods();
 92    action->state.weak_mods |= get_weak_mods();
 93#ifndef NO_ACTION_ONESHOT
 94    action->state.oneshot_mods = get_oneshot_mods();
 95#endif
 96    _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
 97}
 98
 99static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action) {
100    _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_release);
101}
102
103static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
104    _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
105    del_weak_mods(action->state.weak_mods);
106#ifndef NO_ACTION_ONESHOT
107    del_mods(action->state.oneshot_mods);
108#endif
109    send_keyboard_report();
110    action->state = (const tap_dance_state_t){0};
111}
112
113static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action) {
114    if (!action->state.finished) {
115        action->state.finished = true;
116        add_weak_mods(action->state.weak_mods);
117#ifndef NO_ACTION_ONESHOT
118        add_mods(action->state.oneshot_mods);
119#endif
120        send_keyboard_report();
121        _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished);
122    }
123    active_td = 0;
124    if (!action->state.pressed) {
125        // There will not be a key release event, so reset now.
126        process_tap_dance_action_on_reset(action);
127    }
128}
129
130bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
131    tap_dance_action_t *action;
132
133    if (!record->event.pressed) return false;
134
135    if (!active_td || keycode == active_td) return false;
136
137    action                             = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
138    action->state.interrupted          = true;
139    action->state.interrupting_keycode = keycode;
140    process_tap_dance_action_on_dance_finished(action);
141
142    // Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
143    // modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
144    clear_weak_mods();
145
146    // Signal that a tap dance has been finished due to being interrupted,
147    // therefore the keymap lookup for the currently processed event needs to
148    // be repeated with the current layer state that might have been updated by
149    // the finished tap dance.
150    return true;
151}
152
153bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
154    int                 td_index;
155    tap_dance_action_t *action;
156
157    switch (keycode) {
158        case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
159            td_index = QK_TAP_DANCE_GET_INDEX(keycode);
160            if (td_index >= tap_dance_count()) {
161                return false;
162            }
163            action = tap_dance_get(td_index);
164
165            action->state.pressed = record->event.pressed;
166            if (record->event.pressed) {
167                last_tap_time = timer_read();
168                process_tap_dance_action_on_each_tap(action);
169                active_td = action->state.finished ? 0 : keycode;
170            } else {
171                process_tap_dance_action_on_each_release(action);
172                if (action->state.finished) {
173                    process_tap_dance_action_on_reset(action);
174                    if (active_td == keycode) {
175                        active_td = 0;
176                    }
177                }
178            }
179
180            break;
181    }
182
183    return true;
184}
185
186void tap_dance_task(void) {
187    tap_dance_action_t *action;
188
189    if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
190
191    action = tap_dance_get(QK_TAP_DANCE_GET_INDEX(active_td));
192    if (!action->state.interrupted) {
193        process_tap_dance_action_on_dance_finished(action);
194    }
195}
196
197void reset_tap_dance(tap_dance_state_t *state) {
198    active_td = 0;
199    process_tap_dance_action_on_reset((tap_dance_action_t *)state);
200}